Can the Upcoming ‘Expanse’ Game Avoid ‘Mass Effect’s’ Biggest Mistake?



A main theme of the nine-book sci-fi series The Expanse is that sometimes you may never know the consequences of a choice you made. The universe, utterly indifferent black box that it is, “never tells us if we did right or wrong,” as the character Naomi Nagata puts it in The Expanse TV show.That’s the line the developer of the upcoming Expanse video game has adopted as its own slogan. The Expanse: Osiris Reborn is set to release in spring 2027. It’s being developed by Owlcat Games, the Cyprus-based developer known for dense role-playing games like Pathfinder: Kingmaker and Warhammer 40,000: Rogue Trader.Osiris Reborn is a third-person shooter and role-playing game where the player slips into the boots of a spaceship captain leading a found-family crew of misfits across the far-future solar system. You fight bad guys and float around in zero-gravity environments in the hard-science setting of The Expanse books and show. Dialog options and choice trees baked into cutscenes let you shape the narrative and change the outcomes. As many people have pointed out, it sounds very much like the Mass Effect video game series.This will be the studio’s first third-person shooter, a departure for a company known for its top-down role-playing games. Owlcat Games beefed up its staff to build Osiris Reborn, and has faced criticism after releasing a beta version of the game in April. Players lauded the combat and visuals, but many found the story and voice acting lacking. (Apparently the game does not yet incorporate “Belter creole,” a language construct used by characters in The Expanse that has become a beloved part of the series.) It’s important to note that this was indeed a beta test, and the company has said it is aiming to fix some issues players have called attention to, even recasting a voice actor.The Expanse is a complicated property to adapt, given that Osiris Reborn takes place around the same time as the first and second books of a nine-book series. Owlcat shared some details with WIRED about how it plans to implement choices in the story—moments where the player is faced with the opportunity to make a decision that affects the world and story that plays out.You can choose a backstory and appearance for your character, but there are no skill classes. Your character is meant to develop based on the decisions you make. There are also choices for how you interact with your spaceship’s crew, and the ability to mentor them to advance their skills in different areas.There are three competing factions (Earth, Mars, and the outer-space dwellers in the asteroid belt called Belters) you can work with and try to befriend. Owlcat Games says, “Keeping good relations with everyone won’t be easy—you’ll only get one chance to stay on everyone’s good side.”It all sounds very much like decision-tier systems in games like Mass Effect. Will it compare to the truly transformative choices you can make in a game like Baldur’s Gate 3? Maybe not. Owlcat declined to speak with WIRED directly, but Leonid Rastorguev, the game's design director, replied to questions via email.“This isn't our first game where the sheer number of choices and consequences is a core part of the experience,” Rastorguev wrote.For Osiris Reborn, Owlcat is using an internal development system it calls Etudes to build a system of flags and triggers in the narrative that can help track player decisions, even small ones, and carry them forward in the game. Rastorguev says those choices can range from cosmetic changes, to ones that block off or unlock additional content, lead to a character dying, or change the ending.According to critics who have reviewed the beta, the outcome of the choices isn’t immediately noticeable. One choice—where you have to pick between fighting and standing down from a battle—plays out nearly the same way in the moment no matter which option the player chooses. Owlcat says what beta players haven’t seen yet is “how far that decision ripples.”“[Players] want to
Bumble is officially giving up on the rule that made it, well, Bumble. The dating app announced Tuesday that anyone in a match can now send the first message, ending the women-message-first requirement that has been one of the company’s defining features for more than a decade. Bumble is also giving matches 72 hours to respond, up from 24, in an effort to take some of the pressure out of coming up with a response in a short time frame. The longer window gives people more flexibility to reply, rather than feeling like they need to check the app constantly or risk a match disappearing. The change marks a pretty significant shift for Bumble, which built its brand around putting women in control of heterosexual dating conversations. When the app launched in 2014, Bumble was positioned as the more considerate alternative to Tinder, with women deciding whether a conversation would begin and, ideally, avoiding some of the unsolicited messages and general weirdness that had become synonymous with dating apps. Bumble founder and CEO Whitney Wolfe Herd framed the new update as an evolution rather than a retreat from the company’s original mission. “While women making the first move was a radical idea, being women-first was never about prescribing just one way to connect. It was about designing an experience with women’s needs in mind to create better outcomes for everyone,” Herd said in a statement. And, apparently, plenty of women are ready for this change. According to Bumble’s survey data, 66% of women surveyed said they prefer men to send the first message, with many saying it would make dating feel less stressful. Additionally, more than half of members surveyed said the longer response window improved their experience. “Today, our community is asking for more flexibility, less pressure, and more opportunities to create real, meaningful connections, and that is what this new experience provides. This evolution isn’t a departure from our founding vision, but the realization of it,” Herd added. The change also isn’t coming completely out of nowhere. Bumble began loosening its original rules in 2024 with “Opening Moves,” a feature that allowed women to set a question on their profile that a man could answer. The change also arrives as Bumble tries to turn around a business that has been struggling to regain its footing. The company’s second-quarter earnings report last week showed revenue dropping 15.2% year over year to $210.5 million, while the company expects its number of paying customers to decline in the third quarter. Over the past several quarters, Bumble has tried to address a broader slowdown in online dating, as the industry wrestles with user fatigue, an increasingly crowded market, and the reality that swiping through hundreds of profiles isn’t necessarily anyone’s idea of a great time. The company recently revealed it’s exploring a swipe-free future, along with more in-person events and AI features to garner more traction, especially among Gen Z users. When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence. Lauren covers media, streaming, apps and platforms at TechCrunch. You can contact or verify outreach from Lauren by emailing laurenf.techcrunch@gmail.com or via encrypted message at laurenforris22.25 on Signal. View Bio
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